Courses: Fall 2025
Sonic Mapping: Narratives, Soundscapes, and Archives
SOUND-2002
Michael Demps (Fall 2025), Mondays 1:10-6:10pm
This project-based course explores the role of sound in storytelling, research, and artistic expression. Students will engage in hands-on field recording, critical listening, and curating thematic sound archives, using these collections to create narrative-driven audio projects. Through readings and discussions, students will explore key theories in sonic arts, sound design, and sound studies, integrating these concepts into their work. The course encourages interdisciplinary collaboration, connecting sound with visual arts, literature, and digital media. Dialogues on contemporary issues in sound, such as its social and cultural impact, will be central to the learning process. By the end of the course, students will have developed a body of work that demonstrates technical skill and proficiency in creative storytelling using sound.
Modular Synthesis Studio
SOUND-2010
Alex Chechile (Fall 2025), Tuesdays 1:10-6:10pm
Modular synthesizers offer a tactile approach to sound production that is consistently inventive by design. Emerging from the 1960s counterculture, they are a product of expansive thinking that challenged conventions in both instrument design and creative practice. Six decades later, the limits of possibility only increased. In Modular Synthesis Studio, we will learn and apply concepts of voltage controlled synthesizers to creative coding and embedded computing platforms. Imbued with the spirit of community, together we will design and build a one-of-a-kind RISD modular synthesizer by semester end, while also creating new sound-based works with the system. Assignments in this studio course will involve creative projects, class presentations, readings, and module fabrication. The class will provide students with a strong foundation in modular synthesis, audio programming languages, and the skills to develop physical and software instruments relating to their personal creative practices.
Sonic Practices
SOUND-3104
Mark Cetilia (Fall 2025), Wednesdays 9:00am-12:00pm
Sonic Practices is a research intensive course focused on acoustic, electronic, and/or computer-based means of sound production and reception. Participants explore audio culture and technology while developing experimental approaches to composition, performance, recording, and/or listening. Areas of investigation include, but are not limited to: audio programming languages, embedded/mobile computing for sound and music, spatial audio, sound synthesis, audio electronics, sonification and auditory display, electroacoustic music composition and improvisation, field recording and soundscape studies, sound installation and performance, and sonic interaction design. Each semester, course content changes in response to a new unifying theme upon which students base individual and team-based research projects. Meetings consist of discussions, workshops, critiques, and collaborations that support students' individual inquiries, the exchange of ideas, and the exploration of research methodologies.
Spatial Audio
SOUND-2006
Shawn Greenlee (Fall 2025), Fridays 1:10-6:10pm
Spatial Audio focuses on the creation of immersive 3-D sound experiences. In this course, students analyze and explore how the sensation of space is activated in the listener by making works using spatial audio techniques. These methods include high order ambisonics, vector-based amplitude panning, multichannel surround, and binaural audio, among others. Throughout the semester, a series of exercises addressing technical and theoretical issues provide students with the necessary experience to produce midterm and final projects. Coursework involves computational approaches to sound design and composition with instruction in the audio programming language Max and digital audio workstation Reaper. Students have recurring access to a 25-channel loudspeaker array for the development of works. Readings from psychology, philosophy, the arts, and sound studies support class discussions and critiques.
Courses: Spring 2025
A Hands-on History of Electronic Music
SOUND-2008
Alex Chechile (Spring 2025), Tuesdays 1:10-6:10pm
In A Hands-on History of Electronic Music, we will study the development of electronic music from a tactile approach using historical studio techniques. While learning about pioneering and underrepresented artists within the genre, students will use reel-to-reel tape machines, tube signal generators, modular synthesizers, and early computer music concepts to recreate key compositions within the field. Critical listening and analysis skills will be cultivated through guided exercises and projects. The hands-on approach this course takes will support a foundational understanding of electronic music history through methodologies as they evolved into current practice.
Sound Synthesis: Analog / Digital Hybrids
SOUND-2043
Mark Cetilia (Spring 2025), Mondays 1:10-6:10pm
Throughout the past century, electronically generated sound has challenged the aesthetic and conceptual boundaries of art and music. In this intensive studio course, students will focus on the creation of experimental sound works utilizing hybrid analog / digital systems. We will investigate synthesis techniques using the SuperCollider programming language / environment in conjunction with the Serge modular synthesizer. Students will leverage the strengths of these tools towards uniquely personal production platforms that are more than the sum of their parts, and utilize them in the creation of fixed media, generative compositions, and improvised performances. The course will include discussion of historical works / texts, hands-on demonstrations, in-class projects, and critical engagement with new works by class members, culminating in a final project that incorporates knowledge gained throughout the semester.
Sonic Practices
SOUND-3104
Mark Cetilia (Spring 2025), Wednesdays 9:00am-12:00pm
Sonic Practices is a research intensive course focused on acoustic, electronic, and/or computer-based means of sound production and reception. Participants explore audio culture and technology while developing experimental approaches to composition, performance, recording, and/or listening. Areas of investigation include, but are not limited to: audio programming languages, embedded/mobile computing for sound and music, spatial audio, sound synthesis, audio electronics, sonification and auditory display, electroacoustic music composition and improvisation, field recording and soundscape studies, sound installation and performance, and sonic interaction design. Each semester, course content changes in response to a new unifying theme upon which students base individual and team-based research projects. Meetings consist of discussions, workshops, critiques, and collaborations that support students' individual inquiries, the exchange of ideas, and the exploration of research methodologies.
Of Sound and Vision
SOUND-2007
Maralie Armstrong-Rial (Spring 2025), Wednesdays 11:20am-4:20pm
This intensive studio course investigates computational approaches to generating sound and image in real time. Precedents from experimental film and video, as well as sound installation and performance art will be examined in relationship both to human perception and the students' artistic practice. The course will include discussion of key historical works and texts, hands-on demonstrations and in-class projects, as well as critical engagement with new works by class members. Students will use programming environments such as Max and its object libraries for sound and video, MSP and Jitter to explore the creative and expressive potentials of an intermedia production practice culminating in the development of a larger work that incorporates knowledge gained throughout the course.